SOURCE: /asset/assets/other/890978464c7fe1a8ff8d2e78869118ef567e3afca9cee55f.pdf PDF pages: 26. Markers are 1-based PDF page numbers. ===== PDF PAGE 1 ===== 2 1–2 – 11E11E 13B13B Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 – – – – – Short game – – – – – – Improved Outlying Areas and Trading Action Take 1 position from an outlying area strip of your choice. Additionally, you may upgrade 1 goods tile by 1 level. You also receive 1 ore. 13B13B New Craft End Action Exchange 1 ore for 1 gray special tile of your choice that has a tongs symbol and a sword value lower than 9 (or for a blue goods tile “Chest” ). If you instead spend 2 ore, you may take a tile with a sword value lower than 10 (instead of 9). Attention:This may replace the starting action tile E11 if it is in the game (even if it is currently occupied; see rulebook p. X). 11E11E Bronze Foundry Skiringssal (opposite Helsingborg, S. 15) ===== PDF PAGE 2 ===== 3 – 1–2 9A9A 1A1A Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 – – – – – Short game – – – – – – New Housebuilding Start Action Pay 1 wood, 1 stone, and 1 silver to build a medium building. This may be the standard building “Stone House” or a size-2 Kaupang building you have already unlocked. 1A1A New Processing End Action Discard 2 weapon cards of your choice to receive 1 T ool tile. 9A9A Carpentry Rouen (opposite Lincoln, S. 16) ===== PDF PAGE 3 ===== 4 15A15A 2A2A 1–2 – Dublin (opposite Roskilde, p. 17) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 – – – – – Short game – – – – – – New Shipbuilding Start Action Pay any combination of 3 wood and silver to receive a Nef. 2A2A New Overseas Trading Start Action To perform this action, you must own a Nef. Pay 1 silver to flip any number of dif ferent orange goods tiles in your supply to their red side. (You may not flip tiles that are already placed on your cover areas.) Example: With this action you could flip 1 flax, 1 cabbage, 1 hemp, and other orange tiles to their red side – but not additional flax, cabbage, or hemp tiles. 15A15A Inn any number with ===== PDF PAGE 4 ===== 5 1 1–3 4A4A 2B2B Brattahild (opposite Aarhus, S. 18) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 2 – – – – Short game 0 – – – – Improved Shipbuilding Action Receive either a fishing boat for free or pay 1 wood to receive a Skuta. (The cost of each option is r educed by 1 wood.) 2B2B New Fishing Start Action Perform a fishing action with the orange die. You must use exactly 1 fishing boat or 1 Skuta (without giving it up). Success: You receive 1 tusk. Failure: You receive 1 spear , 1 trap, and 1 bow weapon card as compensation. 4A4A Igloo Narwhale hunting with ===== PDF PAGE 5 ===== 6 10A10A 3B3B 1–3 1 Avaldsnes (opposite Haithabu, S. 19) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 2 – – – – Short game 0 – – – – Improved Hunting Action Perform this improved big game hunt according to the normal rules. On success, you receive 1 hide and 1 game meat (instead of 1 salted meat). If you instead declare failure, you receive 1 bow , 1 trap, and 1 axe weapon card as compensation. 3B3B New Textile Production Start Action Exchange 1 hide for 1 fur . 10A10A Furrier’s Workshop Game hunting ===== PDF PAGE 6 ===== 7 1 1–3 11A11A 12B12B York (opposite Vineta, S. 20) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 2 – – – – Short game 0 – – – – Improved Outlying Areas Action Take up to 2 positions (from left to right) from an outlying area strip of your choice and receive 1 random weapon card. Additionally, you may fill 1 rampart or palisade space of your choice with the corresponding building material from the general supply . 12B12B New Craft Start Action Exchange 1 chest for 1 treasure chest. 11A11A Mint Rampart: 7 additional points at the end of the game if you have filled all five rampart spaces with 1 stone each. York Castle Palisade: 4 additional points at the end of the game if you have filled all three palisade spaces with 1 wood each. Note: The storage space holds 1 ore. Note: To fill the income spaces, the relevant palisade spaces to the left must also be filled. ===== PDF PAGE 7 ===== 8 4E4E 1–4 1–2 Ribe (opposite Birka, S. 21) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 2 3 – – – Short game 0 2 – – – New Fishing End Action Perform a fishing action with the orange die. You may use at most 1 fishing boat or 1 Skuta (without giving it up), but you may also perform the action without a ship. Success: You receive 1 oil and 1 hide. Failure: You receive 1 sword, 1 axe, and 1 spear weapon card as compensation. 4E4E Seal hunting with ===== PDF PAGE 8 ===== 9 1–2 1–4 3A3A Nidaros (opposite Aalborg, S. 22) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 2 3 – – – Short game 0 2 – – – New Hunting Start Action Perform a hunting action with the orange die. Success: You receive 1 hide and 1 pig. Failure: You receive 1 spear, 1 bow, and 1 trap weapon card as compensation. 3A3A Pilgrimage Site Grave: 1 additional point at the end of the game if you have filled the grave space with 1 rune stone tile. Note: To fill income space 3, the penalty space below the rune in the separate cover area must also be filled Note: To fill income spaces 1 and 2, the grave space to the left must also be filled. Boar hunting ===== PDF PAGE 9 ===== 10 18A18A 1–5 1–3 Vejle (opposite Kalmar, S. 23) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 2 3 4 – – Short game 0 2 4 – – New Emigration Start Action You may either recall 1 Knorr / Nef or up to 2 fishing boats / Skutas / longships (in any combination) that you have already sent to Kaupangs. Remove them from the corresponding cover area and return them to the berths on your home board, where they become available again. In addition, you receive 1 berries tile. 18A18A Note: The two river spaces next to the wood bonus are not part of the cover area and cannot be filled (but they count as filled for the income diagonal). Jelling Royal Court Graves: 3 additional points at the end of the game if you have filled both grave spaces with 1 rune stone tile each. Recall ===== PDF PAGE 10 ===== 11 1–3 1–5 14A14A Cambridge (opposite Karlstad, S. 24) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 2 3 4 – – Short game 0 2 4 – – New Trading Start Action Upgrade 1 goods tile by up to 3 levels. (Y ou may not upgrade different tiles.) Example: You could upgrade an orange fruit tile into a blue treasure chest tile. 14A14A Palisade: 6 additional points at the end of the game if you have filled all four palisade spaces with 1 wood each. Note: To fill income space 3, the lower palisade space in the separate cover area on the left must also be filled. ===== PDF PAGE 11 ===== 12 13A13A 1–6 1–4 Nottingham (opposite Colchester, S. 25) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 2 3 4 5 – Short game 0 2 4 6 – Note: To fill income space 3, the spaces in the separate cover area at the bottom left must also be filled, as well as the rampart space to the left. New Outlying Areas and Trading Start Action This action works like a raiding action, but without ships or ore. Perform a raiding die roll with the orange die. The normal rules apply (2 re-rolls, +1 per discar ded weapon that is shown). As a reward, take 1 blue goods tile (no gray special tile) whose sword value is equal to or lower than your final result. If you instead declare failure, you receive each depicted weapon once as compensation. 13A13A Rampart: 3 additional points at the end of the game if you have filled both rampart spaces with 1 stone each. Highwayman ===== PDF PAGE 12 ===== 13 1–4 1–6 16B16B Noirmoutier (opposite Île de Ré, S. 26) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 2 3 4 5 – Short game 0 2 4 6 – Improved Raiding Action Perform this improved raid according to the normal rules. However, stone is additionally depicted (to increase the result or as compen- sation), and you may add 1 ore from the ship you used. 16B16B Raid with ===== PDF PAGE 13 ===== 14 15B15B 1–7 1–5 Odense (opposite Oslo, S. 27) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game 0 1 2 3 4 5 6 Short game 0 2 4 6 8 Improved Overseas Trading Action Perform this improved overseas trading action according to the normal rules. However, you only need to own any ship (instead of a Skuta), and the additional fee of 1 silver is waived. 15B15B Nonnebakken Rampart / Palisade: 6 additional points at the end of the game if you have filled all four rampart / palisade spaces with 1 stone or wood each. The spaces do not need to be filled with the same material. Note: To fill the income spaces, the relevant spaces in the separate cover area at the bottom right must also be filled. with ===== PDF PAGE 14 ===== 15 1–6 3–8 4B4B 9E9E Helsingborg (opposite Skiringssal, S. 2) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – 0 1 2 3 4 5 Short game 0 2 4 6 8 10 Improved Fish Catch Action Führe diesen verbesserten Fischfang nach den normalen Regeln aus. Allerdings ist zusätzlich Holz abgebildet (zum Bezahlen bzw. als Entschädigung) und du erhältst bei Erfolg 2 Stockfische (statt 1). 4B4B New Processing End Action Exchange 1 hemp for 1 rope and 2 silver. 9E9E Rope Maker’s Workshop Palisade: 7 additional points at the end of the game if you have filled all five palisade spaces with 1 wood each. (The top-left space counts as already filled.) Net fishing with ===== PDF PAGE 15 ===== 16 1A1A 10E10E 3–8 1–6 Lincoln (opposite Rouen, S. 3) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – 0 1 2 3 4 5 Short game 0 2 4 6 8 10 New Textile Production End Action Exchange 1 wool for 1 garment. 10E10E New Housebuilding Start Action Pay 2 wood, 2 stone, and 2 silver to build a large building. This may be the standard building “Longhouse” or a size-3 Kaupang building you have already unlocked. 1A1A Builders’ Workshop ===== PDF PAGE 16 ===== 17 1–6 3–8 18B18B 8A8A Roskilde (opposite Dublin, S. 4) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – 0 1 2 3 4 5 Short game 0 2 4 6 8 10 Improved Emigration Action Perform this improved emigration according to the normal rules. Additionally, you receive 1 wood. 18B18B New Produce Start Action You receive 1 peas tile. Additionally, you receive 1 salted meat if you have 1 pig in your supply . If you have at least 2 pigs, you receive 2 salted meat instead. 8A8A Butcher’s Shop Underwater Rampart: 16 additio- nal points at the end of the game if you have filled the upper ship space with a longship and all four rampart spaces with 1  stone each. When placing the longship, you may not perform a ship transport. Note: To fill income spaces 2 and 3, the relevant spaces to the left of the bay must also be filled. with ===== PDF PAGE 17 ===== 18 12A12A 4–8 2–6 9B9B Aarhus (opposite Brattahild, S. 5) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – – 0 1 2 3 4 Short game – 0 2 4 6 8 New Outlying Areas Start Action Take up to 2 positions from an outlying area strip of your choice. Additionally, you may fill up to 2 rampart and / or palisade spaces of your choice with the corresponding building materials from the general supply . 12A12A Palisade: 7 additional points at the end of the game if you have filled all five palisade spaces with 1 wood each. Rampart: 7 additional points at the end of the game if you have filled all five rampart spaces with 1 stone each. Improved Processing Action Exchange 1 grain for 2 weak beer and 1 silver . Additionally, or instead, exchange 1 wood for 1 oil. 9B9B Brewery Note: To fill the income spaces, the relevant spaces in the separate cover area on the left and the relevant rampart/palisade spaces must also be filled. ===== PDF PAGE 18 ===== 19 2–6 4–8 11B11B 10B10B Hedeby (opposite Avaldsnes, S. 6) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – – 0 1 2 3 4 Short game – 0 2 4 6 8 Improved Craft Action Exchange 1 stone for 2 rune stone tiles (you no longer r eceive silver). 11B11B Improved Textile Production Action Exchange 1 flax for 2 silver and 1 linen. 10B10B Grubenhaus Palisade: 7 additional points at the end of the game if you have filled all five palisade spaces with 1 wood each. (The bottom space counts as already filled.) Graves: 6 additional points at the end of the game if you have filled all four grave spaces with 1 rune stone tile each. Note: Um die Einnahmen-Felder belegen zu dürfen, müssen auch die relevanten Palisaden/ Grab-Felder belegt sein. ===== PDF PAGE 19 ===== 20 16A16A 1B1B 4–8 2–6 Vineta (opposite York, S. 7) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – – 0 1 2 3 4 Short game – 0 2 4 6 8 Improved Housebuilding Action Build a small building for free. This may be the standard building “Shed” or a size-1 Kau - pang building you have already unlocked. 1B1B Palisade: 3 additional points at the end of the game if you have filled both palisade spaces with 1 wood each. Harbor Chain: 3 additional points at the end of the game if you have filled both harbor chain spaces with 1 ore each. Note: The space with the small lake next to the sheep bonus is not part of the cover area and cannot be filled (but it counts as filled for the income diagonal). Jómsborg New Raiding Start Action Perform a raiding action with the orange die. You must use exactly 1 fishing boat or 1 Skuta (without giving it up). On success, take 1 blue goods tile (no gray special tile) whose sword value is equal to or lower than your final result. 16A16A River pirates with ===== PDF PAGE 20 ===== 21 3–6 5–8 12E12E Birka (opposite Ribe, S. 8) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – – – 0 1 2 3 Short game – – 0 2 4 6 New Outlying Areas End Action Take 1 position from an outlying area strip of your choice and 1 position from another outlying area strip of your choice. Additionally, you receive 1 berries tile. 12E12E Palisade: 12 additional points at the end of the game if you have filled all eight palisade spaces with 1 wood each. (The bottom-left space counts as already filled.) Graves: 4 additional points at the end of the game if you have filled all three grave spaces with 1 rune stone tile each. Note: Income space 4 is part of a grave space. It may only be filled with a rune stone tile. ===== PDF PAGE 21 ===== 22 14B14B 5–8 3–6 Aalborg (opposite Nidaros, S. 9) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – – – 0 1 2 3 Short game – – 0 2 4 6 Improved Trading Action Upgrade 1 goods tile by up to 2 levels. (You may not upgrade two different tiles.) Additionally, you receive 1 wood, stone, or ore. 14B14B Graves: 6 additional points at the end of the game if you have filled all four grave spaces with 1 rune stone tile each. Stables The cover area may only be filled with the depicted animal tiles. Their printed victory points do not count at the end of the game. Note: The Kaupang board has two separate income diagonals, which grant income indepen - dently of each other . (For example, the upper 0 space might be filled, generating 1 silver , while the lower income diagonal is still completely empty.) However, the following still applies: To fill the upper income spaces 1 and 2, the relevant spaces in the separate cover area below must also be filled. ===== PDF PAGE 22 ===== 23 4–6 6–8 16E16E Kalmar (opposite Vejle, S. 10) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – – – – 0 1 2 Short game – – – 0 2 4 New Raiding End Action Perform a raiding action with the orange die. You must use exactly 1 Knorr or 1 Nef (without giving it up). Success: Take 1 gray special tile or 1 blue goods tile whose sword value is equal to or lower than your final result. Failure: You receive 1 spear , 1 bow , and 1 trap weapon card as compensation. 16E16E Palisade: 3 additional points at the end of the game if you have filled both palisade spaces with 1 wood each. Note: To fill the income spaces, the relevant spaces in the separate cover area on the left and the relevant palisade spaces must also be filled. Theft with ===== PDF PAGE 23 ===== 24 in Phase 7: second horse breeding for yourself only 6A6A 6–8 4–6 Karlstad (opposite Cambridge, S. 11) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – – – – 0 1 2 Short game – – – 0 2 4 New Livestock Market Start Action Choose one animal type and immediately perform a breeding of your animals of that type (according to the normal breeding rules). Additionally, you receive 1 egg. 6A6A Horse Paddock Special Rule: Once you have built the horse paddock, your horses breed a second time in Phase 7 of every round. Perform both breedings separately and one after the other. Example: You have 4 non-pregnant horses. During the first breeding, one of them becomes pregnant. You then perform the second breeding: turn the newly pregnant horse back over and receive 1 additional horse fr om the supply. You now have 5 non-pregnant horses. breeding of oneanimal type foryourself only ===== PDF PAGE 24 ===== 25 5–6 7–8 15E15E Colchester (opposite Nottingham, S. 12) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – – – – – 0 1 Short game – – – – 0 2 Castellum Camulodunum Rampart: 4 additional points at the end of the game if you have filled all three rampart spaces with 1 stone each. New Overseas Trading End Action To perform this action, you must own a Knorr or Nef. Flip any number of different green goods tiles in your supply to their blue side. (You may not flip tiles that are already placed on your cover areas.) Example: With this action you could flip 1 hide, 1 linen, 1 garment, and other gr een tiles to their blue side – but not additional hide, linen, or garment tiles. 15E15E Note: Income space 0 is part of a rampart space and may only be filled with stone. any number with ===== PDF PAGE 25 ===== 26 18E18E 7–8 5–6 Île de Ré (opposite Noirmoutier, S. 13) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – – – – – 0 1 Short game – – – – 0 2 New Emigration End Action Give up 1 longship to receive 2 silver and 1 silver hoard. Any ore that equipped the longship is lost. 18E18E Rampart: 3 additional points at the end of the game if you have filled both rampart spaces with 1 stone each. Invasion ===== PDF PAGE 26 ===== 27 6 8 5E5E Oslo (opposite Odense, S. 14) Discovery Bonus Round 1 2 3 4 5 6 7 8 Normal game – – – – – – – 0 Short game – – – – – 0 New Occupation End Action Pay 1 wood, stone, or ore to play up to 2 occupations from your hand. 5E5E Rampart: 3 additional points at the end of the game if you have filled both rampart spaces with 1 stone each.